SPECIAL OFFER
Level up your GAMING and SAVE up to 60% — limited time only
Get the offer →
Skip to content

How SBMM Is Ruining Call of Duty (And What Actually Changes It)

You win three games in a row, feel good about your aim, and queue up for a fourth. Somehow the lobby that loads next has a completely different energy. Every enemy pre-fires the angle you just took. Every gunfight ends half a second faster than it should. You didn’t get worse. The matchmaking noticed you got better, and it adjusted.

That feeling, more than any single patch note, is why so many players now say SBMM is ruining Call of Duty. Skill based matchmaking has been part of the series since the 2019 Modern Warfare reboot, and in that time it has gone from a background system nobody discussed to arguably the most argued-about mechanic in the franchise. Treyarch even rolled back much of it for Black Ops 7 in late 2025, which tells you how loud the complaints had gotten.

This piece looks at what’s actually driving the backlash, what Activision’s own data says about it, and what a player can genuinely do about it. We’ll also cover where a VPN honestly fits into that picture, since it’s the tool most commonly (and most inaccurately) associated with beating SBMM. This is written from Lobby VPN’s side of the fence, and the goal is the same one we hold every guide to: cite what’s documented, label what’s speculation, and skip the magic promises.

What SBMM Actually Does to Your Lobbies?

Skill based matchmaking uses a hidden rating, often called MMR, to group players of roughly similar ability into the same lobby. Call of Duty never shows you this number in casual playlists. It just quietly shapes who you’re dropped in with, based mostly on your recent performance rather than your all-time stats.

That’s the short version. If you want the full mechanics, including how Activision’s own matchmaking papers rank connection, queue time, and skill against each other, our deep dive on how SBMM works in Call of Duty walks through the pipeline step by step. What matters for this article is the part that generates the anger: because the rating updates fast and tracks recent form, playing well is often punished within a match or two. That single design choice is the root of almost every complaint below.

banner1

Why Players Say SBMM Is Ruining Call of Duty?

The frustration isn’t one complaint. It’s several, and they compound.

ComplaintWhat’s actually happening
“Every match feels like a final”Tight skill brackets remove the easy, low-stakes games that older CODs offered as a breather
“I get punished for playing well”The rating updates after nearly every match, so a hot streak gets matched with a harder lobby almost immediately
“There’s no casual mode anymore”Standard playlists weight skill heavily; only recently have “open” playlists offered a real alternative
“My connection gets worse in sweaty lobbies”Narrowing the skill bracket can shrink the pool of available players, occasionally trading ping for a closer skill match
“New players get destroyed anyway”A thin population at certain hours or regions forces the system to widen brackets, mixing skill levels it would otherwise separate

None of these are conspiracy theories at this point. They’re the predictable output of a system built to optimize fairness within a limited, constantly shifting pool of people searching for a match at the same moment you are. Understanding that doesn’t make sweaty lobbies feel better, but it does explain why the system behaves the way it does instead of just feeling random.

The Data Behind the Backlash

For years, this whole argument ran on vibes because Activision wouldn’t confirm anything. That changed somewhat in 2023, when the company told fan outlet CharlieINTEL that its matchmaking approach blends latency, search time, and skill along with other factors, without going into specifics.

More telling is what came out of Activision’s own internal testing. According to reporting on the company’s research, Activision quietly reduced skill weighting for roughly half of the North American Modern Warfare 3 population as an experiment. The result: more than 90 percent of players in that reduced-SBMM group played less Call of Duty afterward, while the top 10 percent of skilled players barely noticed a difference. The report also noted that the small slice of elite players disproportionately benefited from looser matching, racking up outsized kill and score gains, while the effect on the bottom 30 percent of the skill distribution was much harsher.

That’s a genuinely useful data point, and it cuts against the “just turn SBMM off” argument that dominates social media. Activision’s numbers suggest the majority of players, meaning average and below-average skill players by definition, quit at a much higher rate without protected matchmaking. The counterargument from critics is just as fair: optimizing for the median player’s retention doesn’t mean the top and bottom of the curve are being treated well, and a system tuned around not losing casual players can still make competitive-minded players miserable every single session.

Both things are true at once. SBMM is a business decision about whose experience gets prioritized, and Activision has, for the first time, put some real numbers behind which side it picked.

Black Ops 7 Tried to Fix It. Did It Work?

Treyarch actually listened, at least partially. Black Ops 7 launched in November 2025 with two distinct playlist types: Open, which matches mostly on connection with minimal skill consideration, and Standard, which weights skill heavily as before. Persistent lobbies also returned, addressing a separate long-running complaint about matches disbanding every round.

The early reaction was genuinely positive. Players who’d been asking for years to get open matchmaking back finally got it, and the beta version of Open playlists drew some of the warmest community response the franchise has seen in a while. Then reality set in. Plenty of players drifted back to Standard queues, reporting that Open didn’t feel the same outside the beta window, and Treyarch’s design director publicly denied that anything had been secretly adjusted for the holiday season, despite fan theories to the contrary.

Independent testing added some fuel to the skepticism. YouTuber Xclusive Ace compared ping on a high-skill main account against a low-skill bot account and found a meaningful gap, roughly 42ms average versus 20ms, suggesting skill may still be influencing connection priority even where it’s supposedly minimized. That’s one creator’s test, not a peer-reviewed study, so treat it as a data point rather than proof. Still, it’s the kind of finding that keeps the “SBMM never really left” theory alive.

As of mid-2026, Activision has said it’s continuing to reduce skill weighting further ahead of the next Modern Warfare title, partly credited to competitive pressure from Battlefield 6’s strong launch. Whether that trend holds through the next full release remains to be seen, and if you’re chasing easier lobbies right now, it’s worth remembering that “less SBMM” and “no SBMM” are not the same promise.

SBMM vs EOMM: Untangling the Real Complaint

A lot of the SBMM conversation actually drifts into a different acronym: EOMM, or Engagement Optimized Matchmaking. The concept comes from an academic paper published by EA researchers in 2017, describing matchmaking designed to optimize player retention rather than pure fairness. Separately, Activision holds an older patent, filed in 2015 and granted in 2017, describing a matchmaking system that could theoretically factor in in-game purchases. Activision has stated that patent was exploratory and was never implemented in a shipped game, a position it has maintained consistently.

The honest read is that “EOMM” has become community shorthand for “the game is manipulating me for engagement,” which is a broader and fuzzier claim than what’s actually documented. We cover the patent, the academic paper, and the denial in more detail in our EOMM breakdown, including which parts are verified and which are still speculation.

Warzone Lobbies Play By Slightly Different Rules

Everything above applies most directly to 6v6 multiplayer, where a tight 12-player lobby makes skill brackets easy to enforce. Warzone works differently because it’s filling 100-plus player lobbies from a live, constantly moving queue. The same skill weighting still applies, but it gets diluted across a much bigger, much more varied pool of players.

Practically, that means the population you’re queuing into, not just your own hidden rating, ends up shaping how hard a Warzone session feels. Region and time of day matter more here than in multiplayer, since a thin server population forces the matchmaker to cast a wider net regardless of skill. If you’ve noticed your Warzone lobbies feel noticeably different depending on when you play, that’s not superstition. It’s a direct consequence of how battle royale matchmaking has to compromise at scale.

Common Mistakes Players Make Trying to “Fix” SBMM

A whole cottage industry exists around beating skill based matchmaking, and most of it doesn’t hold up.

  • Reverse boosting. Deliberately losing to tank your rating does lower it, since the system weighs recent matches heavily, but it also throws games for your teammates, violates fair play policies, and undoes itself the moment you start playing normally again.
  • K/D protection rituals. Camping to preserve a stat, or avoiding objectives to keep your death count low, doesn’t fool the system. The rating is built from a composite of kills, deaths, wins, losses, and mode context, not one number in isolation.
  • “Free bot lobby” tools. Search for easier COD lobbies and you’ll find a wave of tools promising guaranteed bot matches. Most either do nothing, degrade your connection, or put your account at risk. We break down which free options are actually safe to test in our review of the best free VPN for Call of Duty.
  • Assuming a new season or prestige resets your rating. It doesn’t. Your hidden MMR persists and recalibrates quickly within a handful of matches rather than wiping clean.

What Genuinely Changes Your Experience?

Once the myths are off the table, a shorter and more honest list remains.

Your own recent form. Because the rating is recency-weighted, a rough patch softens your lobbies within a few matches, and a hot streak does the opposite. This is the one lever every player already controls, whether they like the trade-off or not.

When and where you queue. Off-peak hours and less crowded regions genuinely produce a different, often less competitive, player pool. This isn’t a loophole so much as a side effect of how matchmaking has to behave when fewer people are searching.

Your connection quality. A stable, low-latency connection doesn’t touch your skill rating, but it does determine how much of your actual skill translates on screen. Packet loss and jitter flatten good players and bad players alike. If lag spikes are part of your problem, our guide on reducing lag spikes over Wi-Fi covers the fixes that matter before anything else.

Where a VPN honestly fits. This is the part most gaming VPN marketing gets wrong, so we’ll say it plainly: a VPN does not disable, reduce, or trick SBMM. Your hidden rating travels with you no matter what server you connect through. What routing genuinely changes is which regional player population your search draws from, since matchmaking picks a data center by your network position before skill even enters the equation. Route through a different, less saturated region and you’re often matched against a different mix of players, not a weaker algorithm. That’s the honest mechanism behind why regional routing is worth testing, and it’s the standard we built Lobby VPN around: latency-first routing designed for Call of Duty’s server infrastructure, paired with straightforward claims about what region control can and can’t do. If you want the fuller buyer’s checklist for evaluating any gaming VPN, our guide to the best VPN for gamers is a good next stop, and our COD-specific walkthrough on a gaming VPN for COD players goes deeper into setup.

Your settings and hardware. None of this touches SBMM directly, but it raises the ceiling of what you can do within whatever bracket you land in. Dialed-in sensitivity, sound settings, and input hardware are all improvements the algorithm can’t take back from you. Our guides to best controller settings for Call of Duty on PS5 and the best PS5 controller for Call of Duty are good starting points, and if you’re deciding between input types entirely, our comparison of wired versus wireless controllers for competitive gaming covers the latency trade-offs directly.

Best Practices for Playing Around SBMM (Not Against It)

  1. Judge your matchmaking in five-game windows, not single lobbies. One hard match is noise; five in a row is your rating talking.
  2. Track your own patterns for a week: time of day, region, perceived difficulty. Your personal easy-queue windows are discoverable, not random.
  3. Prioritize connection stability before anything else. A clean, wired connection lets whatever skill you have actually register on screen.
  4. If you test regional routing, measure the latency trade-off honestly. A softer lobby isn’t worth a 150ms ping increase.
  5. Skip reverse boosting entirely. It works against your own account’s health, your teammates, and Call of Duty’s fair play terms, all for a temporary and self-correcting result.
  6. Treat any tool promising to “turn off SBMM” as a red flag. Nothing legitimate does that, because the system is server-side.

Frequently Asked Questions

Is SBMM really ruining Call of Duty, or is this overblown?
Both the complaints and the defense have real evidence behind them. Activision’s own data shows protected matchmaking reduces churn among average players, while player feedback and independent testing support the criticism that it raises the effort required in every casual match. It’s less a myth than a genuine trade-off Activision has chosen a side on.

Can a VPN disable SBMM in Call of Duty?
No. No VPN, setting, or third-party tool removes skill from the matchmaking search. A VPN can change which regional player pool your search draws from, which is a real and separate effect, but your hidden skill rating stays with your account regardless of where you connect from.

Why did Black Ops 7 remove SBMM?
Treyarch didn’t remove it entirely. It added an Open playlist with minimal skill weighting alongside a Standard playlist that still weighs skill heavily, largely in response to years of player feedback and increased competition from other shooters.

Does reverse boosting actually work?
It can lower your recency-weighted rating temporarily, but it throws matches for teammates, breaks fair play policies, and reverses itself as soon as you play normally again. It’s not a strategy worth recommending under any circumstance.

Is Warzone’s SBMM different from multiplayer’s?
Yes. Multiplayer’s 12-player lobbies allow tight skill brackets. Warzone’s 100-plus player lobbies dilute the same weighting across a much larger pool, which means region and time of day influence difficulty more than they do in multiplayer.

Does K/D ratio determine my SBMM rating?
It’s one input among several, not the deciding factor. The rating is built from a composite of kills, deaths, wins, losses, and mode context, which is why protecting a single stat doesn’t meaningfully change your matchmaking.

Will a new season or prestige reset my SBMM rating?
No. There’s no clean slate at a new season, prestige rank, or even a new title release. The rating carries over and recalibrates within a short stretch of matches instead of resetting to zero.

What actually gives you easier Call of Duty lobbies?
A realistic combination: playing during off-peak hours, testing different regions, keeping your connection stable, and accepting that a rough patch in your own performance will soften your lobbies naturally within a few matches.

banner1

Final Words

SBMM isn’t a myth, and it isn’t pure evil either. It’s a documented, data-backed policy choice that protects the majority of average players at the cost of making every casual match feel higher stakes for everyone else, especially skilled players who used to get the occasional easy lobby as a reward. Black Ops 7’s Open playlists prove Activision is at least willing to experiment, even if the community remains skeptical about how consistently it’s applied.

The realistic path forward isn’t finding a secret switch that turns the algorithm off, because that switch doesn’t exist. It’s understanding which variables are genuinely yours to influence: your own recent form, when and where you queue, your connection quality, and your settings. Region routing through a gaming-focused VPN belongs on that list too, honestly labeled as a population lever rather than an SBMM bypass.

If you want to test regional routing the right way, engineered for Call of Duty’s server infrastructure rather than repurposed from a general-privacy VPN, that’s exactly what Lobby VPN is built for. Try it and judge the difference in your own lobbies, no bypass claims required.